![]() Thus, I was defeated and the hand crossbow proved itself once again as the best ranged weapon.īut I digress. A couple of extra points of damage per hit really isn't worth the considerable decrease to your AC and the opportunity cost of being unable to wield any magic shields. But then I realized that if I had chosen a hand crossbow instead then I could also wield a shield. It seemed like there was finally a scenario where the full-sized crossbow was superior. The Repeating Shot Infusion would have allowed me to ignore the Loading property without needing to take Crossbow Expert and since the Steel Companion requires a bonus action to command every turn it meant that even if I had taken Crossbow Expert I still wouldn't be able to leverage it to make bonus action attacks with a hand crossbow. I once had an idea for an Battlesmith Artificer who wielded a heavy crossbow. ![]() Tl dr with whatever levels and non-legendary magical items could you make out of a Dragonwing Heavycrossbow user? One of the key aspects I like from it is that it provides its own ammo, possibly negating the reload property. ![]() I'm well aware of the current state of D&D 5e favoring ever-proud longbow (oathbow) snipers and machine gun handcrossbow duelists who fan the hammer and shoot like 11 tiny bolts in 6 seconds but, I really want to see what could be done with the Heavy Bolter now that a new magical version of it exists. Heavy Crossbows have always been a desire to be because I want to fight dragons and giants whilst carrying a mini-ballista. The ammunition created by the bow vanishes the instant after it hits or misses a target. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow-acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. For reference, Dragonwing bows do the following: Once this effect ends, it cannot be applied to the same Intimidation target within 24 hours.īack to Main Page → 3.Recently was going through Fizban's again and noticed that Dragonwing bows can be Heavy Crossbows. As an additional benefit, the distinctive sound of one of these weapons being pumped has been shown to have a noticeable effect on the nerves of potential targets, granting a +2 circumstance bonus to Intimidate checks that lasts for 5 rounds after the weapon has been pumped. Reloading the clip or switching targets negates resets this bonus. Though this requires considerably greater strength to use, for a wielder of sufficient might it has the advantage of not requiring that the weapon be re-aimed between shots, granting a +1 cumulative to hit modifier for each shot fired at the same target after the first, up to a maximum of +4. Rather than utilising a lever action to reset the bowstring, the pump-action crossbow uses an under-mounted grip on a slide-rail. Any other supplied values are the author's best determination.
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